

It's a well-known fact: I'm a bits whore. Once again, the team has nailed it-though it isn't a perfect game by any means, it is a solid, unique treatment of the superhero game and blends nicely the Ameritrash idea of gameplay with enough Euro elements to bring us a great entry into that growing buzzword of game development-"The Hybrid". The board was obviously abstract and what do you mean this isn't a skirmish-level treatment of battles between my favorite superheroes?

What was even more exciting was that it was being developed by the same team that developed the phenomenal War of the Ring, easily one of my favorite games of all time and by far one of the best treatments of the Tolkien saga that has ever seen manufacture.Īdmittedly, I was initially concerned when I first saw the board and read up on development of the title. When I found out about Marvel Heroes, of course I was naturally excited. The battle was all, and that's all there was. Even the old TSR roleplaying treatment of Marvel mostly degenerated into this for us.a typical scenario was, "Doc Ock is downtown, robbing the bank! You heroes start here, and go get him!" The map was plopped down, tokens placed, heroes moved, toward the inevitable battle that awaited.and was, for all intents and purposes, THE entire game. Think about it in Heroclix, you have two sides setting up for battle, and they essentially rush out towards the middle and lock horns. One thing many of them share in common is the "Run downtown to beat up the bad guys!" syndrome.

Superheroes have been the recipient of various board game and roleplaying game efforts over the years-some good, many awful, most of them completely forgettable.
